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 =MQ= Stat Training! MQ hits version 1.0! Omega!

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Dragonlord Shadow Wolf
Dragonlord Shadow Wolf

Number of posts : 100
Location : You may never know...
Registration date : 2008-08-20

PostSubject: =MQ= Stat Training! MQ hits version 1.0! Omega!   Fri Aug 22, 2008 5:53 am

Stat Training! MQ hits version 1.0! Omega!
Refresh your browsers now. You will need to in order to play today's release! Today's release is perhaps the most major gameplay change in MQ history. The latest GEARS University class, Mecha Piloting 101 will allow you to train your pilot stats! You may train up to 5 point per level. Star Captains may train up to 6 points per level as an added bonus. Trainable skills include:

Power (increases Damage)
Accuracy(increase your chance to hit)
Efficiency(Lowers your energy expenditures)
Perception(Lowers your damage taken)
Reflexes(increases your chance to dodge) and
Luck(Does a lot of stuff!)

In addition to stats, we are going to implement an initiative system in MQ. At every battle, the game will roll to decide who goes first. Reflexes and Luck will play a roll in your initiative rolls. Don't worry though, initiative rolls will be strongly weighed in the favor of players.... just every no and then your enemy will have a chance to hit you first... (before you pummel them with your new house mecha!)

With this update, MechQuest is now at version 1.0! We have left the Gamma phase and are now officially in the Omega phase! Don't you love how we make up testing stages? Omega will be our final stage, since we are always releasing new content, we'll never reach a truly "final" stage...

Also, I was informed that In our latest newletter, I apparently gave everyone the user name of Warlic! This was due to the fact that I was working from home yesterday in preparation for the hurricane that never came and had to copy/paste the newsletter to create it... I apparently copied my name too... As Milli Vanilli once said... blame it on the rain...

Somebody tag please. Don't want to tag own post... ~pyro
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